﻿using Sanctuary.Core.Images;
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Xml.Linq;

namespace Sanctuary.Core.Dialog
{
    public class DialogImageExitAction : IDialogAction
    {
        private ImageLocation location;
        private ImageExitTransition transition;

        public void StartAction()
        {
            GameFile.MainImageControls.TransitionExitImage(location, transition);
        }

        public bool WaitForInput
        {
            get { return false; }
        }

        public void LoadFromXElement(XElement element)
        {
            Enum.TryParse<ImageLocation>(element.Attribute("ImageLocation").Value, out location);
            Enum.TryParse<ImageExitTransition>(element.Attribute("Transition").Value, out transition);
        }
    }
}
